![]() That is the working plan, I'll need to see how that plays out during development. Your Morality would be set for revenge, but if you treat Annie well with every choice, you would have a good relationship with her. Think of this example, you could spend all your time being a complete jackass to every girl in the game except for Annie. I had to re-read that paragraph a couple of times to see if it made sense. Consequently, some scenes will be unavailable because you have the wrong relationship or morality. ![]() Your relationship status with each girl also unlocks upcoming scenes. With each choice, it would involve specific people and the choice you make there, even if it is against your current "Morality", would affect your relationship with that girl individually AND your overall Morality. For example, it you spend most all of your time being hostile, you would have scenes and choices available where the MC behaves that way. Combat zone Game is one the smallest amount of troublesome. The set up is formed by the Swedish association Ea DICE and is circulated by the yank association Electronic Arts. The purpose of the Morality Meter would be to open up scenes that would otherwise be unavailable. Combat zone can be a movement of first-singular shooter computer games that started on Microsoft Windows and OS X with parcel 1942 that was sent in 2002. ![]() Different choices would have greater impact than others. It would kind of be a point system, but the points wouldn't be visible to the player. But to your point, each girl would have their own "Relationship" meter beneath that. The "Morality Meter" that I am envisioning would be an overall attitude that the MC would have.
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